Exposure matters.
Incoming flow finds the exposed hull. Sheltered parts receive less heat, so shielding and attitude make a difference.
A 2D space sandbox. Built for the curious.
Build something improbable.
Get it into orbit.
Try to bring it home.

01 / Make your own way
A rocket is just the beginning. Put the same parts to work in a space station, a rover, an aircraft, a crane, or a machine nobody has a name for yet.

Resize parts. Lay out fuel paths. Set your stages. Add hinges, cargo doors, docking ports, grabbers, drills, ropes, and powered winches.
Then give it your own finish with paint, textures, and decals. The geometry you build matters when it flies.
Inside the builder and part system ↗02 / The atmosphere has opinions
Turn the wrong side into the airstream and your careful design becomes a very bright experiment.

Incoming flow finds the exposed hull. Sheltered parts receive less heat, so shielding and attitude make a difference.
The heating model grows with the cube of speed at the same air density. Your trajectory is part of your heat shield.
Directional scorch stays with the parts that earned it, through separation, docking, and your next saved game.

03 / Think in trajectories
Plot a transfer. Match another vessel's orbit. Dock a new station module. Step outside on an alien surface.
Coasting spacecraft follow exact two-body orbits, while engines, atmosphere, and contact use the custom physics simulation. Switch between flight and map views of the same world.
Meet the engine underneath ↗Same curiosity. Different distances.
Choose 1:20, 1:10, or full 1:1 scale for each world. Compact systems bring orbit closer. Your vehicles keep their size and the surface gravity stays familiar.
What changes, and why ↗A smaller Earth and shorter trips. Full-size rockets and the same surface gravity.
World scale changes celestial dimensions, not your parts.
04 / Follow your curiosity
Learn through Career missions, unlock hardware, and put it to use in your persistent open world. Or start a Sandbox with the toolbox open.
Explore on EVA. Plant flags and collect rocks. Drive a rover, float a craft, or point a powered drill at the ground and make a tunnel.
Surfaces and machines ↗Lower a payload, tow a vessel, or build a winch-powered crane. Off-centre tension can turn both craft. The motor needs actual electrical power.
Tension, torque, and winches ↗Body Studio puts terrain, atmospheres, water, rings, and landmarks in your hands. See edits in the same renderer you fly through.
Explore Body Studio ↗Build flight programs in Mission Lab. Connect conditions to actions, stage your craft, and let guidance handle a burn.
Flight automation ↗Make new parts and moving artwork with the mod tools. Browse reviewed blueprints in the Community Hangar and share your own.
Open the Hangar ↗

Double-precision flight. A graph of connected machines. Shape-aware heat. One set of rules behind the things you build.
Take the engineering tour ↗Your next idea deserves a launchpad
Get the beta, trade blueprints, and help shape what we build next.
Enter the foundry